Nun hat InnoGames beschlossen, den doch schon etwas angestaubten Kampf um Dörfer, Provinzen und Königreiche mit Tribal Wars 2 eine. Die Stämme - Tribal Wars. "Die Stämme" ist ein Klassiker der kostenlosen Browser-Games. Das Massively Multiplayer Online Game. Das Mittelalter-Strategiespiel Tribal Wars 2 führt die Geschichte von Die Stämme weiter. Melde dich jetzt an und spiele kostenlos!
Die StämmeDie Stämme ist ein vom Unternehmen InnoGames gestartetes Browserspiel, das sich um die Eroberung von feindlichen Dörfern im Mittelalter dreht. Das in mehreren Sprachversionen angebotene Spiel verteilt sich auf voneinander unabhängige. Das Mittelalter-Strategiespiel Tribal Wars 2 führt die Geschichte von Die Stämme weiter. Melde dich jetzt an und spiele kostenlos! Bist du schon unserer offiziellen Tribal Wars Gruppe beigetreten⁉️ https://gundersonchevy.com
Die Stämme Tribal Wars Tribal Wars VideoTribalwars/Die-Stämme - SDS Farming 2015 [HD] Baue dein Dorf aus und befehlige Truppen, egal, wo du dich gerade aufhältst. TW-Plus wurde ursprünglich vom Betreiber zum Logikspiele Online. Welcher Stamm setzt sich durch und erobert die Welt von Die Stämme?
Ufc 200 übertragung Angebot Ufc 200 übertragung ohne Einzahlung? - Die Stämme im ÜberblickDiese werden von externen Spielerprojekten genutzt, um beispielsweise Punkte-Verlaufsgrafiken zu erstellen.
Do you think Innogames is doing enough to promote Tribal Wars 2 to players outside of Germany? Have you played Tribal Wars 2?
Do you like the new version or do you dislike it? I wonder what the Tribal Wars 2 forums' off-topic section is like. They don't have one listed on the main page.
Tribal Wars 2 seems to have a much more annoying aesthetic going, so I would say that the original wins, OP.
Ah, thanks Arcanine. Yeah, I like the simplicity of the original Tribal Wars. Do you ever find it difficult to play on six different worlds with like nineteen different accounts to remember, BGeorge3?
Asylum Escapee Guest. Multiaccounting an entire 30 man tribe really takes up your time, and remembering which proxy to use for which account isn't easy.
Then you also have to maintain 30 diff writing styles, and 30 different activity patterns. DeletedUser Guest.
BGeorge3 said:. This is off-topic, I'll reply in p. Iron Lady Non-stop Poster. I have played both extensively and can say TW 1 is a better game as far as managing large accounts.
TW1 also requires a lot less money to play well. Having tons of shinny graphics has never impressed me as much as a solid game system.
From the main screen, the player can "visit" buildings such as the village headquarters to construct buildings, the barracks, stable, or workshop to recruit units, and the rally point to take command of units.
Each screen can be accessed by clicking on a link, and the vast majority of the game is played through text based interinclude [ check spelling ].
A large portion of the game revolves around the use of tribes, or semi-official groups of players. These players join together for mutual protection and guidance.
The size of different tribes varies from world to world, depending on decisions of the tribal aristocracy leadership council and built-in limits on tribe size.
Some worlds do not allow tribes of more than twenty-five members, while others have no limit on members.
Tribes have the ability to set diplomacy with other tribes, and to create their own private tribal forum. Tribal diplomacy is non-binding, but any breach of diplomacy is generally frowned upon by other players.
The victory of the world usually depends on a tribe-based objective that has to be met. Most tribes are created after the world in question has begun.
However, groups of players will occasionally get together before a world starts to coordinate the set-up of a tribe. These "premade" tribes generally have more experienced players, but are not notably more successful than other tribes.
Each tribe can assign a special set of privileges and titles specific to particular tribe members. Titles and privileges are usually given to players of leadership and experience.
Furthermore, the majority of these players utilize a non-in-game mode of communication to ensure "effective," and "covert," conversation. Combat in the game is heavily based on statistical attributes of troops, real-time waiting and attacking villages.
A player can send their troops to another player's village either to reinforce or attack it. In the case of attacking, casualties are determined based on the number and type of troops sent, and factors such as morale and luck.
Attacking troops who survived will then return to their original city with the plundered resources, should they be present in the city at the time of the attack.
In order for a player to conquer other villages, a unit called a nobleman must be sent to attack a village and survive. After a successful attack the nobleman decreases the village loyalty anywhere from 20 to 35 points out of When the village loyalty falls to zero or below, the attacker takes full control of the village.
Troops can be recruited for use in combat at the barracks, stable, and workshop, while noblemen can be created at the academy and a paladin can be created at the statue.
In some worlds there are weapons that the paladin can equip. These weapons usually enhance certain troops abilities, most commonly attack or defense statistics depending on the weapon.
For example, the "Bonfire" looks like a flaming torch and greatly increases the offense and defense values of Catapults. The "Vasco's Scepter" adjusts the nobleman's ability to lower village loyalty to a minimum of All actions in the game take a pre-set amount of time.
The time it takes a player's army to reach another village depends on the distance, as well as the predetermined "speed" of the attacking units.
All units have their own speed and the entire army moves at the speed of its slowest component. Each building level has a longer base time for completion, though the amount of time a building upgrade actually takes for completion is dependent upon the level of the "Village Headquarters" A higher HQ level provides faster building upgrades.
Higher levels troop production buildings, such as barracks, stable, and workshop facilitate faster recruitment speeds.
It is not unusual for some actions to take hours, perhaps even days, to complete. Because the game takes place in real time many of the game's tactics are based on precision timing execution.
For example, a common tactic to conquer an opponent's village is known as a "noble train" whereby an attacker sends multiple attacks in rapid succession with the first attack containing a full attack force clearing out any defenses that may be in the village , while the subsequent attacks contain only one nobleman and a light escort, which will be able to land successfully after defenses have been eliminated.
This method is necessary due to the fact that conquering a village requires lowering its loyalty from percent to zero and each successful attacking nobleman lowers a village's loyalty by a randomly generated amount between 20 and 35 percent, while only one nobleman can be effective in a single attack command.
While player skill, as well as the world's "attack gap" settings, influence the quality of a noble train, it is common for four man noble trains to have as little as milliseconds difference from first attack landing to final attack landing.
Consequently, a common defense that has been developed is known as "sniping" where a player will attempt to have defensive troops absent for the initial clearing attack, but arrive at the village in the milliseconds gap before the final noble lands, thus allowing a successful defense with minimal loss of defensive troops.
A snipe may be accompanied by a precision counterattack known as "backtiming. The quality of a backtime attack is based on how precisely it lags behind the original attack force, as skilled players may be able to dodge a backtime in less than one second by resending his army out to another village.
In order to execute these techniques effectively will often require a player to become knowledgeable of the features of various web browsers, including the use of shortcuts and tabs, which allow a player to set up a tactic, and quickly switch to new tabs to click appropriate buttons to initiate the actions.
There are also an assortment of tools that have been developed to assist players in making the necessary time calculations.
Many guides and tutorials have been developed by the player community to assist novice players in developing their tactical skills.
There are multiple "worlds" that can be played on, and each world has a unique set of rules to it, two of which are 'world speed' and 'troop speed', which commonly vary somewhere between 0.
The world speed regulates how fast every action in the game occurs, while troop speed adjusts the speed of the moving units with respect to world speed.
Furthermore, each world has varied settings upon technology, troops, weapons loot, and tribe limit. Each world adjust the types of troops available to the player, usually varying archers and paladin.
The world can also adjust the availability of paladin weapons. Lastly, each world has its own specified victory qualifications, which a tribe has to meet before being declared the victorious tribe of the world.
Awards add incentive for players to contribute to offensive operations both internally in their tribe and externally, support friends, and plunder and conquer other villages.
Some Awards are satirical such as "Unlucky Fellow," achieved by failing to conquer a village by 1 loyalty point.
There are also five daily Awards: Looter for farming the most resources , Plunderer for looting the most villages , Attacker for destroying the most enemy units as attacker , Defender for destroying the most enemy units as defender , and Great Power for conquering the most villages.
Awards have 4 levels - Wood, Bronze, Silver and Gold.